Find all the ☆ stars! You may ask the gamemaster for clues, but this will cost you ☆ stars.
The power of the ☆ stars has unlocked a second door. This one has no lock, but is protected by an alarm. To disable the alarm, one must find a password. Intel suggests that this passwords is the initials of a certain catchphrase, which may be found in the toxic game.
Enter the master password to finish the game.
The alarm has been disabled, and a final door remains. Rule #1 of XX--- --X- XX -- XX X- X----!
Enter the master password to finish the game.